Disc Dumping Guide (DIC CLI)

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(First Time Setup / Tools)
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==First Time Setup / Tools==
==First Time Setup / Tools==
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* '''Disc Image Creator''': [http://www.mediafire.com/file/eq80y20l9cwf48f/DiscImageCreator_test.7z Download the latest version], then unzip it. Wherever you put the unzipped folder will affect where your roms are written to when you dump the discs.
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* '''Disc Image Creator''': [https://github.com/saramibreak/DiscImageCreator/releases Download the latest version] (should be named similar to: "DiscImageCreator_20180127.zip", then unzip it. Wherever you put the unzipped folder will affect where your roms are written to when you dump the discs.
* '''Microsoft  Visual C++ Redistributable Packages''': [https://www.microsoft.com/en-us/download/details.aspx?id=53587 Download].
* '''Microsoft  Visual C++ Redistributable Packages''': [https://www.microsoft.com/en-us/download/details.aspx?id=53587 Download].
* '''edccchk.exe''': [http://redump.org/download/edccchk-1.26.rar Download]. Place this file into your unzipped Disc Image Creator subfolder "Release_ANSI" (doing this will help keep all dumping apps in the same folder so you don't have to '''cd''' out).
* '''edccchk.exe''': [http://redump.org/download/edccchk-1.26.rar Download]. Place this file into your unzipped Disc Image Creator subfolder "Release_ANSI" (doing this will help keep all dumping apps in the same folder so you don't have to '''cd''' out).

Revision as of 22:19, 31 January 2018

The purpose of this dumping guide is create perfect copies of CD-based discs using a Windows computer with Disc Image Creator app. For additional questions, support, and reference, use the forum thread here. Do not be shy if you need help!

Disc compatibility: Any CD based disc: PlayStation 1, CD Audio, PC Game, Sega Saturn, Sega CD, Playstation 2 (CDs only with indigo bottom), etc. This guide covers only CD games. For DVD discs see the guide DVD Dumping Guide.

Contents

Drive Compatibility

Disc drives verified to be compatible:

  • Brand: Plextor
    • IDE Models: PX-760, PX-755, PX-716, PX-714, PX-712, PX-708, PX-704, Premium2, Premium, PX-W5224, PX-4824, PX-4012
    • SCSI Models: PX-W4220T, PX-32TS/CS, PX-83CS/85CS, PX-63CS/65CS, PX-43CS 43CE 43CH/45CS 45CE 45CH, DM-3028/5028, DM-3024/5024, DM-3021/5021, DM-3020/5020

Note: IDE models can be used on a Laptop with an adapter or a Desktop tower with a cheap card. SCSI models can only be used with a Desktop tower with a cheap card (no laptops). Your drive should have the latest firmware installed.

First Time Setup / Tools

  • Disc Image Creator: Download the latest version (should be named similar to: "DiscImageCreator_20180127.zip", then unzip it. Wherever you put the unzipped folder will affect where your roms are written to when you dump the discs.
  • Microsoft Visual C++ Redistributable Packages: Download.
  • edccchk.exe: Download. Place this file into your unzipped Disc Image Creator subfolder "Release_ANSI" (doing this will help keep all dumping apps in the same folder so you don't have to cd out).
  • psxt001z.exe: Download. Place this file into your unzipped Disc Image Creator subfolder "Release_ANSI" (doing this will help keep all dumping apps in the same folder so you don't have to cd out). This is used for PS1 discs only.

Dumping

Now you have all the tools, are all setup and ready to begin dumping. Launch the native Windows app "Command Prompt" (Start menu > Windows System > Command Prompt).

  • Open the Disc Image Creator folder you downloaded and unzipped, go into the "Release_ANSI" subfolder, and copy the directory location. For example "C:\Users\YOUR_COMPUTER_USERNAME\Downloads\DiscImageCreator_test\Release_ANSI"
  • It's time to navigate to this directory inside of the Command Prompt app. Type in "cd" followed by your Release_ANSI directory location in quotes, for example:

cd "C:\Users\YOUR_COMPUTER_USERNAME\Downloads\DiscImageCreator_test\Release_ANSI"

  • Now you will type the code in the Command Prompt to dump the disc. For example: DiscImageCreator.exe cd d MyGameTitle.bin 8 /c2 /nl This command should be changed for your specifics, "d" is the cd disc drive location, and "8" is the max read speed on the example disc drive model. 8 should be a read speed supported by most drives, but check this list for your drive's maximum read speed to dump much faster. Change the title of "MyGameTitle.bin" to suit your needs.
  • Note: Discs with CD-Audio tracks will create multiple .bin files.
  • Run edccchk.exe with the following command edccchk "MyGameTitle.bin". For discs with multiple tracks you will need to adjust the command to edccchk "MyGameTitle (Track 1).bin" or edccchk "MyGameTitle (Track 01).bin". Copy the text output from the terminal into a txt file to be submitted with the logs. This command checks for EDC. Some discs with irregular exe's (such as GameShark discs) will require a different method.
  • For PS1 discs only, run psxt001z.exe with the following command psxt001z "MyGameTitle.bin". For discs with multiple tracks you will need to adjust the command to psxt001z "MyGameTitle (Track 1).bin" or psxt001z "MyGameTitle (Track 01).bin". Copy the text output from the terminal into a txt file to be submitted with the logs. This command checks for the EXE Date. Some discs with irregular exe's (such as GameShark discs) will require a different method.
  • For PS1 PAL discs only, run the following command to check for libcrypt copy protection psxt001z --libcrypt "MyGameTitle.sub" > libcrypt.txt, then psxt001z --libcryptdrvfast d > libcryptdrv.log where d is the disc drive letter.

Game Copy Protection

Some (mostly PC computer) games use copyright protection that requires additional commands at the end. If you are unsure when to use these, Scan for Copy Protection or consult this thread[1].

  • /nl is for LibCrypt (some PSX PAL discs, just run on all PSX discs to keep it simple)
  • /ns for SecuROM (some PC games)
  • /sf for for PC copy protections that can be detected
  • /ss for other PC protections with c2 errors.

SecuROM data is in the subintention .txt (when /ns parameter is used and the disc is in fact SecuROM-protected) and should be included with submitted dump info when this protection is used.

Submitting your Dump

Time to have your disc added to redump's database! If it is your first submission, do so via the forum. Forum sign-up here. Submit disc info here.

  • Game title: Most obvious, is located everywhere. Please include subtitle.
  • Disc title: Some games stored on multiple discs may have discs with titles. Examples: Armored Core: Nexus (Disc 1) (Evolution) and (Disc 2) (Revolution).
  • Game languages: Start the game and look for "Language" menu in options.
  • Version:
    • For PlayStation 1 games, leave this blank.
    • For PlayStation 2 (CD) games, find the file on your disc named "SYSTEM.CNF" and open in Notepad app, "VER" = version number.
    • For PC games, the game version is either located in files like INI, CONFIG, README and or can (only) be obtained from in-game main menu.
  • Edition: Some games were re-released in different packages, for example, "Platinum", "Greatest Hits", "PlayStation 2 the Best" series. If game was released in original package, post edition as "Original".
  • Media: Should be "CD" for all dumps. Prototypes would likely be "CD-R".
  • Barcode: Submit the numbers from the barcode: EAN / UPC code, usually printed on the back cover of the packaging or disc case.
  • log files: DiscImageCreator will generate .txt, .dat, .cue, .c2, .ccd, .sub files. psxt001z and edccchk output text copied from the terminal should be submitted as well. Attach these files to your post when submitting. Also generated, but should NOT be submitted to redump are .bin, .img, .scm files. The .bin files are your game. Files .scm and .img files are another copy of your game in deprecated formats - these can be deleted.
  • Serial number: Usually printed on disc itself.
  • Ring code info: stamped on the inner ring. Check both sides for any ringcodes (small stamps may require magnifying glass to see). For PlayStation discs with black dye, use this method to obtain any hidden ringcodes if possible.
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