Nintendo GameCube Moderation Guide

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Line 36: Line 36:
*'''X'''
*'''X'''
**D: Demo
**D: Demo
-
**E: Demo(?)
+
**E: Demo, used because they ran out of combination of Game IDs starting with D
**G: Game
**G: Game
**P: Promo
**P: Promo

Latest revision as of 17:03, 24 May 2024

Contents

Comments

  • <b>Internal Serial</b>: or [T:ISN] -- This is the "Filename" output from Cleanrip or the "Game ID" displayed in dolphin.
    • Format is XXXXYY -- XXXX is the normal 4 character serial printed on label, YY is the 2 character Publisher ID.
  • <b>Internal Name</b>: -- Can be obtained in Isobuster as volume label, in Cleanrip output, or in Dolphin.
  • <b>Cover ID</b>: -- This is the ID printed on the cover of the case (or sleeve). This is more useful for European discs than USA/Japan discs, as they can help determine between regional variants (France, Germany, UK, Scandinavia, etc).
  • <b>Additional BCA</b>: -- This is for extra BCA data from verifications. Only post the last line of the BCA as the rest are 0x00. Put the BCA in a <tt></tt> monospace formatting block, and separate BCAs with a new line and a dash.

Ringcodes

  • 102E2205<tab>DOL-102P-0-0X JPN<tab>S0 -- The bold character indicates Revision number. Add revision to datname and version field if non-zero (Rev X)
  • Second character in Mastering SID is a Q not an O.
  • Mould SIDs follow the following pattern: IFPI V9xy where X is a letter and Y is a number. There may be outliers that don't follow this format, but by-and-large this is the format they follow.
  • MADE IN USA<tab>PDSC.CA -- This is a period, not a comma. (Needs confirmation)

Editions

USA/CAN

  • Original -> Black spine, no Best Seller or Player's Choice
  • Player's Choice -> Yellow spine, no Best Seller
  • Original (Best Seller) -> Black Spine, "Best Seller" badge on the front cover
  • Player's Choice (Best Seller) -> Yellow Spine, "Best Seller" badge on the front cover

Serials

Example: DL-DOL-G4BE-1-USA-02

  • DL: Present only on Disc Label
  • DOL: Generic ID for GameCube (DOLphin)
  • G4BE: 4 character ID for specific game, breakdown below.
  • 1: Can be 0 or 1, only present on 2 Disc games (Resident Evil 4)
  • USA: Region identifier, guide below.
  • 02: Label variant, does not guarantee data difference.

Game ID

XYYZ

If unique, (nearly) guaranteed to be unique dump.

  • X
    • D: Demo
    • E: Demo, used because they ran out of combination of Game IDs starting with D
    • G: Game
    • P: Promo
    • U: Game Boy Player
  • YY
    • Any combination of A-Z and 0-9
    • Specific per game
  • Z
    • D: Germany
    • E: USA or NTSC-U
    • F: France
    • H: Netherlands
    • I: Italy
    • J: Japan or NTSC-J
    • M: Sweden
    • P: Europe or PAL
    • S: Spain
    • U: Australia
    • W: Korea
    • X: Europe (Alt Lang)
    • Y: Europe (Alt Lang 2)

Serial Regions

Different region does not mean different disc data.

  • AUS: Australia
  • DIS: Display (Kiosk)
  • ESP: Spain
  • EUR: Europe
  • EUT: Europe (Alt?)
  • EUU: Europe (Alt 2?)
  • FAH: France and Holland (Benelux?)
  • FRA: France
  • HOL: Holland (Netherlands)
  • ITA: Italy
  • JPN: Japan
  • KOR: Korea
  • MSA: Latin America (Mexico / South America?)
  • NOE: Germany (Nintendo of Europe?)
  • SWE: Sweden
  • UKV: United Kingdom?
  • USA: United States

bca2txt

Python script for converting a .bca file to a .txt file for easy copy/pasting to Redump.

Save code below as bca2txt.py, and drag-and-drop .bca file onto script to produce FILE.bca.txt

#!/usr/bin/env python
import sys
import os

if (len(sys.argv) != 2):
	print('usage: ' + os.path.basename(__file__) + ' <64-byte BCA file>')
	sys.exit(1)

bca_file_size = os.path.getsize(sys.argv[1])
if (bca_file_size != 64):
	print("BCA file is not 64 bytes")
	sys.exit(1)

bca_file = open(sys.argv[1], 'rb')
txt_file = open(sys.argv[1] + '.txt', 'w')
for x in range(4):
	for y in range(8):
		val = bca_file.read(2)
		txt_file.write(bytes(val).hex().upper())
		if (y != 7):
			txt_file.write(' ')
		else:
			txt_file.write('\n')
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