Nintendo GameCube / Wii
From Redump Wiki
You can dump GameCube/Wii Discs in two ways:
- Using CleanRip on a soft- or hardmodded* Wii (New preferred method, provides BCA data). When dumping GC Games, if you have a Wiikey/Modchip installed, make sure region patching is turned off, especially the "Full GC Regionfree" feature that Wiikey has as it will produce bad rips. You can toggle these settings using a config disc belonging to your modchip.
- Using a computer and a special DVD drive (Old method).
Dump using CleanRip on Wii
- A soft- or hardmodded Wii with Homebrew Channel installed. (Follow this guide to softmod your Wii)
- SD Card
- CleanRip v2.0.0 (Download here)
Optional Requirements (Strongly recommended)
- A large enough USB Harddisk or Thumbdrive. (USB2.0 and formatted to NTFS)
- IOS58 is needed to dump at USB2.0 speed. (A full Wii dump will take less then 15 minutes while using USB2.0 speed, if you followed the above guide you will have IOS58 installed)
- Up-to-date GC and/or Wii datfile (See notes in the next section)
2. Dumping disc
- Launch CleanRip from the Homebrew Channel.
- Press A to accept the disclaimer.
- Select the device type you want to dump to: USB Drive (Recommended) or the Front SD Card slot.
- Select the filesysem type of your device: NTFS (Recommended) or FAT
- Connect the USB Drive and press A
- CleanRip will now search the device for a redump.org DAT file for the Wii and GC (these should be named wii.dat and gc.dat respectively and placed in the root directory of the device). If it can't find those files it gives you the option to download them for you (ONLY download the datfiles automatically if you don't have access to the Wii datfile).
Note: The automatically downloaded DAT files are downloaded from gc-forever.com but are horribly out of date so downloading them manually from redump.org is recommended. Furthermore, if you don't have dumper status on redump.org you can't download the Wii datfile directly (Only the GC datfile), you will have to submit some dumps first to get dumper status.
- Insert the disc into the Wii and press A to start dumping
Note: A GameCube disc will start dumping immediately, if the inserted disc is a Wii disc an extra Wii Disc Ripper setup screen appears.
- [Wii ONLY]: Select if this disc is Dual Layer or not (Most likely NO since there are not many dual layer Wii discs, check this site to be sure)
- [Wii ONLY]: Select the chunk size. (Choose MAX here if you have an NTFS formatted drive, this will dump the disc into a single .iso file and not split it up into smaller parts)
- [Wii ONLY]: Select New device Per Chunk. (Choose NO, only used if your device is too small to hold a single dump)
3. Gathering all dump info
After dumping the disc you will end up with 3 files in the root of your device called <GAMEID>.iso, <GAMEID>.bca and <GAMEID>-dumpinfo.txt.
The <GAMEID>-dumpinfo.txt file contains the CRC32, MD5 and SHA-1 values of the dump. The game version can also be found in the same file.
- Game title: Most obvious, is located everywhere. Please include subtitle if any.
- Region: The region the disc originated from like USA, Japan or Europe
- Languages/Language Select: Some games either show a language selection screen at startup or in the game options. Many games will boot with different languages depending on the active language selected in the BIOS. Booting the game with each language selected in the bios is necessary to identify the supported languages for these games. Note that it is possible to submit a game without checking the languages, but this then needs to be stated in your submission.
Tip: Using an emulator like Dolphin can speed up the language checking dramatically since you can switch the BIOS language in the emulator settings much faster than on a real Wii. In Dolphin's general settings menu, enable the "Activate Dual Core" and set "Speed Limit: Unlimited" to increase the speed of language checking even further. Note: For PAL discs you need to check the following BIOS languages: English, German, French, Spanish, Italian and Dutch. For NTSC-U discs you only need to check for: English, French and Spanish.
- Disc Serial: It is located on top of the disc surface and commonly is in the form of "DL-DOL-XXXX-XXX" (where X is a letter) for GC games and "RVL-XXXX-XXX" (where X is a letter) for Wii games, also it may have some additional characters (Like -B0 or -B1) appended. Examples: DL-DOL-GSAP-EUR, RVL-RKGP-EUR-B0. (Reference Image)
- Disc Title: Some GC games stored on multiple discs may have discs with titles. Examples: Armored Core: Nexus (Disc 1) (Evolution) and (Disc 2) (Revolution).
- Edition: some games were rereleased in different packages or bundled with extra hardware, for example, Player's Choice/Greatest Hits/Starter Pack/Nintendo Selects. If the game was released in original package, post edition as "Original".
- Case Barcode: The number on the case displayed beneath the vertical lines, see Barcode.
- Case Serial: The serial on the case, this is a serial which describes the region or country the case cover is from. Example: RVL P RKGP (RVL-RKGP-SCN) where in this case SCN means it's the scandinavian cover.
- Size: For GC discs, the size is 1.459.978.240, for Wii discs the size is either 4.699.979.776 (Single Layer) or 8.511.160.320 (Dual Layer)
- Ring codes: The string of characters displayed on the inner rings of the disc. Check older submissions to make sure that you report everything that is needed. Make sure you have good lighting conditions and/or a magnifying glass if you have problems reading the text. For more information about the (mould) SID codes see this link.
- Mastering Code (back): This is the ringcode starting with 3 digits followed by a letter and another 4 digits, seperate by a tab, then the game code. Example: 308K0111 RVL-RKGP-0A-0 JPN S0 (Reference Image)
- Mastering SID Code (back): The small 4 character code before the mastering code. For european Wii games this is either "IFPI LL38" or "IFPI LQ12". For USA games this is either "IFPI LL07", "IFPI LL08", or "IFPI LL09" (Reference Image)
- Mould SID Code (back): The is the IFPI code followed by 4 characters on the transparent section (mould) of the disc. These can be very hard to read as the characters are very small. For USA discs this follows the format of "IFPI V9XX" where XX are alphanumeric characters. O and 0 are tricky to differentiate, but the letter O is wider than the number 9. (Reference Image)
- Additional Mould Text (back): This is either empty or "MADE IN JAPAN" for european Wii discs. This is either empty or "MADE IN USA PDMC.CA" for USA Wii discs.
- Toolstamp (back): Some NTSC games have this engraved/stamped. (Reference Image)
- Mould SID Code (front): The is the IFPI code followed by 4 characters on the transparent section (mould) of the disc. These can be very hard to read as the characters are very small. This code follows the same format the back Mould SID Code but most often has different values for the last two characters.
- Additional Mould Text (front): This is either empty or "MADE IN JAPAN" for european Wii discs. This is either empty or "MADE IN USA PDMC.CA" for USA Wii discs.
Tip: Using an fairly good smartphone camera which can zoom can help tremendously reading the mould SID codes.
- BCA: BCA or Burst Cutting Area information is kept in the <GAMEID>.bca file. For more information about the BCA see this link.
4. Posting info
If you have dumper rights you can submit the dumpinfo using the New Disc form.
Otherwise use the following template and post it in the Dumps section of the forum.
[quote] Note: paste the contents of the CleanRip <GAMEID>-dumpinfo.txt here. [/quote] [b]Game Information:[/b] [b]Game Title:[/b] [b]Region:[/b] Europe / USA / Japan / UK / Scandinavia / Australia [b]Languages:[/b] English, German, French, Spanish, Italian, Dutch, Swedish, Norwegian, Danish, etc... [b]Language Select:[/b] Language select via BIOS system settings / Language select screen at startup [b]Disc Serial:[/b] [b]Edition:[/b] Original / Demo / Starter Pack / Nintendo Selects [b]Case Barcode:[/b] [b]Case Serial:[/b] [b]Size:[/b] 1.459.978.240 / 4.699.979.776 / 8.511.160.320 [b]Ring Information:[/b] [b]Mastering Code (back):[/b] [b]Mastering SID Code (back):[/b] IFPI LL38 / IFPI LQ11 / IFPI LQ12 [b]Mould SID Code (back):[/b] IFPI XXXX [b]Additional Mould Text (back):[/b] None / MADE IN JAPAN [b]Toolstamp (back):[/b] M1S1 (NTSC Only) / None (PAL) [b]Mould SID Code (front):[/b] IFPI XXXX [b]Additional Mould Text (front):[/b] None / MADE IN JAPAN [b]BCA:[/b] Attached
Note: Don't forget to attach the GAMEID.bca file to the post!
Dump using a computer. Note that this needs a special drive!
1. Installing and setting up software
- Make sure you have one of the following DVD Drives that are known to be supported here
- Download Rawdump 2.1.
- Download and install the latest version of HashCalc. or any other program that you prefer for calculating CRC32, MD5 and SHA-1
2. Dumping disc
- Insert the disc into the drive and launch Rawdump 2.1, and press "Start Dump". This will take some time. For Wii games, expect 2+ hours, and for gamecube games, expect 30+ minutes. The file will save as a .wii or .wod file. Press the "Convert raw to .iso"
- After the disc has been copied, launch HashCalc, check MD5, SHA1 and CRC32 rows, uncheck others. Select File option from the Data format list, then press button next to the Data field, select dumped image and press Calculate. The calculation process may take up to several minutes. These checksums should be posted along with other info.
- Dump your disc again and compare old dump checksums with the new ones. If checksums are the same, your disc has been dumped properly.
3. Gathering all dump info and Posting
- These steps are the same as described in the CleanRip method.