Nintendo GameCube Moderation Guide

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== Comments ==
== Comments ==
*<nowiki><b>Internal Serial</b>:</nowiki> or <nowiki>[T:ISN]</nowiki> -- This is the "Filename" output from Cleanrip or the "Game ID" displayed in dolphin.
*<nowiki><b>Internal Serial</b>:</nowiki> or <nowiki>[T:ISN]</nowiki> -- This is the "Filename" output from Cleanrip or the "Game ID" displayed in dolphin.
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**Format is XXXXYY -- XXXX is the normal 4 character serial printed on label, YY is the 2 character [[publisher/developer ID|List of GameCube & Wii Maker IDs]].
+
**Format is XXXXYY -- XXXX is the normal 4 character serial printed on label, YY is the 2 character [[List of GameCube & Wii Maker IDs|publisher/developer ID]].
*<nowiki><b>Internal Name</b>:</nowiki> ''Internal Name'' -- Can be obtained in Isobuster as volume label, in Cleanrip output, or in Dolphin.
*<nowiki><b>Internal Name</b>:</nowiki> ''Internal Name'' -- Can be obtained in Isobuster as volume label, in Cleanrip output, or in Dolphin.

Revision as of 15:39, 1 February 2024

WIP

Contents

Comments

  • <b>Internal Serial</b>: or [T:ISN] -- This is the "Filename" output from Cleanrip or the "Game ID" displayed in dolphin.
    • Format is XXXXYY -- XXXX is the normal 4 character serial printed on label, YY is the 2 character publisher/developer ID.
  • <b>Internal Name</b>: Internal Name -- Can be obtained in Isobuster as volume label, in Cleanrip output, or in Dolphin.

Ringcodes

  • 102E2205<tab>DOL-102P-0-0X JPN<tab>S0 -- The bold character indicates Revision number. Add revision to datname and version field if non-zero (Rev X)
  • Second character in Mastering SID is a Q not an O.
  • Mould SIDs follow the following pattern: IFPI V9xy where X is a letter and Y is a number. There may be outliers that don't follow this format, but by-and-large this is the format they follow.
  • MADE IN USA<tab>PDSC.CA -- This is a period, not a comma. (Needs confirmation)

Editions

USA/CAN

  • Original -> Black spine, no Best Seller or Player's Choice
  • Player's Choice -> Yellow spine, no Best Seller
  • Original (Best Seller) -> Black Spine, "Best Seller" badge on the front cover
  • Player's Choice (Best Seller) -> Yellow Spine, "Best Seller" badge on the front cover

bca2txt

Python script for converting a .bca file to a .txt file for easy copy/pasting to Redump.

Save code below as bca2txt.py, and drag-and-drop .bca file onto script to produce FILE.bca.txt

#!/usr/bin/env python
import sys
import os

if (len(sys.argv) != 2):
	print('usage: ' + os.path.basename(__file__) + ' <64-byte BCA file>')
	sys.exit(1)

bca_file_size = os.path.getsize(sys.argv[1])
if (bca_file_size != 64):
	print("BCA file is not 64 bytes")
	sys.exit(1)

bca_file = open(sys.argv[1], 'rb')
txt_file = open(sys.argv[1] + '.txt', 'w')
for x in range(4):
	for y in range(8):
		val = bca_file.read(2)
		txt_file.write(bytes(val).hex().upper())
		if (y != 7):
			txt_file.write(' ')
		else:
			txt_file.write('\n')
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