Nintendo Mastering Code
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All GameCube, Wii, and Wii U games have a mastering code on the back of the disc. The format of the mastering code has been completely deciphered. | All GameCube, Wii, and Wii U games have a mastering code on the back of the disc. The format of the mastering code has been completely deciphered. | ||
- | Example of | + | Example of mastering codes: |
+ | |||
+ | GameCube: '''C02H0710 DOL-GAFE-0-00 USA S0''' | ||
+ | |||
+ | Wii: '''308K0111 RVL-RKGP-0A-0 JPN S0''' | ||
+ | |||
+ | Wii U: '''G13J1101 WUP-P-ARDE-00 USA S0''' | ||
{| class="wikitable" | {| class="wikitable" | ||
! Character || Meaning | ! Character || Meaning | ||
|- | |- | ||
- | | 3 || | + | | 3 || Paired with the mastering code. If this character is a number, the disc was made in Tsuyama, Japan. If this character is a letter, it was made in the USA. Panasonic manufactured almost all North American discs in their USA plant in Torrance, California, but it closed on April 30, 2015.[https://www.dailybreeze.com/2015/04/29/panasonic-closing-torrance-manufacturing-plant-lays-off-90-workers/] Thus, all Wii and Wii U discs manufactured after that were made in Japan. |
+ | 1 - IFPI LQ11 (Japan)<br> | ||
+ | 2 - IFPI LQ12 / IFPI LL37 (Japan)<br> | ||
+ | 3 - IFPI LL38 (Japan)<br> | ||
+ | 5 - IFPI LL39 (Japan)<br> | ||
+ | 6 - IFPI LL40 (Japan)<br> | ||
+ | A - IFPI LL06 (USA)<br> | ||
+ | B - IFPI LL07 (USA)<br> | ||
+ | C - IFPI LL08 (USA)<br> | ||
+ | E - IFPI LL09 (USA)<br> | ||
+ | G - IFPI LL11 (USA)<br> | ||
+ | J - IFPI LL12 (USA) | ||
|- | |- | ||
- | | 08 || Year the disc was manufactured. In | + | | 08 || Year the disc was manufactured. In the Wii example, it was 2008. |
|- | |- | ||
- | | K || Month the disc was manufactured. In | + | | K || Month the disc was manufactured. In the Wii example, it was November. "A" would be January, "B" would be February, "C" would be March, etc. |
|- | |- | ||
- | | 01 || Day the disc was manufactured. The full date is therefore November 1st, 2008. | + | | 01 || Day the disc was manufactured. The full date is therefore November 1st, 2008 for the Wii example. |
|- | |- | ||
- | | 11 || | + | | 11 || Disc batch per day. |
+ | |- | ||
+ | |style="background:darkgrey"| <br> | ||
+ | |style="background:darkgrey"| <br> | ||
|- | |- | ||
| RVL || Platform. DOL for GameCube, RVL for Wii, and WUP for Wii U. | | RVL || Platform. DOL for GameCube, RVL for Wii, and WUP for Wii U. | ||
Line 20: | Line 40: | ||
| RKGP || Disc Serial | | RKGP || Disc Serial | ||
|- | |- | ||
- | | | + | |style="background:darkgrey"| <br> |
+ | |style="background:darkgrey"| <br> | ||
|- | |- | ||
- | | | + | | 0 || Disc Number. (Wii and GameCube only) Almost always 0, unless there's a Disc 2. |
|- | |- | ||
- | | | + | | A || Disc type. (Wii only) A for single-layer, B for dual-layer, C for standard DVD-Video (used for [http://redump.org/disc/35415/ Super Mario Galaxy 2 for Beginners DVD]). |
|- | |- | ||
- | | | + | | 0 (or 00) || Revision Number. Starts at 0, goes up to 9 for Wii, 10 for Wii U (binary-coded decimal). |
|- | |- | ||
- | | S0 || Layer type. S0 for single-layer discs, L0 and L1 for dual-layer discs made in Japan, 00 and 20 for dual-layer discs made in USA. | + | |style="background:darkgrey"| <br> |
+ | |style="background:darkgrey"| <br> | ||
+ | |- | ||
+ | | JPN || The factory the disc was manufactured in. If this is JPN, it was made in Japan. If this is USA, it was made in USA. | ||
+ | |- | ||
+ | |style="background:darkgrey"| <br> | ||
+ | |style="background:darkgrey"| <br> | ||
+ | |- | ||
+ | | S0 || Layer type. S0 for single-layer discs. For Wii, L0 and L1 for dual-layer discs made in Japan, 00 and 20 for dual-layer discs made in USA. The GameCube game [http://redump.org/disc/3930/ Super Smash Bros. Melee (USA) (Rev 1)] has this set to S1 for some reason. | ||
|} | |} | ||
+ | |||
+ | (Deciphered by Hiccup, PPLToast, Larsenv, and Enker, plus some of it from common knowledge) |
Latest revision as of 23:29, 10 April 2022
All GameCube, Wii, and Wii U games have a mastering code on the back of the disc. The format of the mastering code has been completely deciphered.
Example of mastering codes:
GameCube: C02H0710 DOL-GAFE-0-00 USA S0
Wii: 308K0111 RVL-RKGP-0A-0 JPN S0
Wii U: G13J1101 WUP-P-ARDE-00 USA S0
Character | Meaning |
---|---|
3 | Paired with the mastering code. If this character is a number, the disc was made in Tsuyama, Japan. If this character is a letter, it was made in the USA. Panasonic manufactured almost all North American discs in their USA plant in Torrance, California, but it closed on April 30, 2015.[1] Thus, all Wii and Wii U discs manufactured after that were made in Japan.
1 - IFPI LQ11 (Japan) |
08 | Year the disc was manufactured. In the Wii example, it was 2008. |
K | Month the disc was manufactured. In the Wii example, it was November. "A" would be January, "B" would be February, "C" would be March, etc. |
01 | Day the disc was manufactured. The full date is therefore November 1st, 2008 for the Wii example. |
11 | Disc batch per day. |
| |
RVL | Platform. DOL for GameCube, RVL for Wii, and WUP for Wii U. |
RKGP | Disc Serial |
| |
0 | Disc Number. (Wii and GameCube only) Almost always 0, unless there's a Disc 2. |
A | Disc type. (Wii only) A for single-layer, B for dual-layer, C for standard DVD-Video (used for Super Mario Galaxy 2 for Beginners DVD). |
0 (or 00) | Revision Number. Starts at 0, goes up to 9 for Wii, 10 for Wii U (binary-coded decimal). |
| |
JPN | The factory the disc was manufactured in. If this is JPN, it was made in Japan. If this is USA, it was made in USA. |
| |
S0 | Layer type. S0 for single-layer discs. For Wii, L0 and L1 for dual-layer discs made in Japan, 00 and 20 for dual-layer discs made in USA. The GameCube game Super Smash Bros. Melee (USA) (Rev 1) has this set to S1 for some reason. |
(Deciphered by Hiccup, PPLToast, Larsenv, and Enker, plus some of it from common knowledge)