Nintendo Mastering Code
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All GameCube, Wii, and Wii U games have a mastering code on the back of the disc. The format of the mastering code has been completely deciphered.
Example of mastering codes that will be to explain the format:
GameCube: C02H0710 DOL-GAFE-0-00 USA S0
Wii: 308K0111 RVL-RKGP-0A-0 JPN S0
Wii U: G13J1101 WUP-P-ARDE-00 USA S0
Character | Meaning |
---|---|
3 | Paired with the mastering code. If this character is a number, the disc was made in Japan. If this character is a letter, it was made in the USA. Panasonic manufactured almost all North American discs in their USA plant, but closed it on April 30, 2015.[1] Thus, all Wii and Wii U discs manufactured after that were made in Japan.
1 - IFPI LQ11 (Japan) |
08 | Year the disc was manufactured. In this case, it was 2008. |
K | Month the disc was manufactured. In this case, it was November. "A" would be January, "B" would be February, "C" would be March... |
01 | Day the disc was manufactured. The full date is therefore November 1st, 2008. |
11 | Disc batch per day |
| |
RVL | Platform. DOL for GameCube, RVL for Wii, and WUP for Wii U. |
RKGP | Disc Serial |
| |
0 | Disc Number. (Wii and GameCube only) Usually 0. |
A | Layer type. (Wii only) A for single-layer, B for dual-layer, C for standard DVD-Video. |
0 (or 00) | Revision Number. Goes up to 9 for Wii, 10 for Wii U (binary-coded decimal). |
| |
JPN | The factory the disc was manufactured in. If this is JPN, it was made in Japan. If this is USA, it was made in USA. |
| |
S0 | Layer type. S0 for single-layer discs. For Wii, L0 and L1 for dual-layer discs made in Japan, 00 and 20 for dual-layer discs made in USA. The GameCube game Super Smash Bros. Melee (USA) (Rev 1) has this set to S1 for some reason. |
(Decoded by Hiccup, PPLToast and Larsenv, plus some of it from common knowledge)