Nintendo Wii Moderation Guide

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Contents

Comments

<b>Internal Name</b>: Internal Name -- Can be obtained in Isobuster as volume label, in Cleanrip output, or in Dolphin.

E09F2204<tab>RVL-RL3E-0A-X USA<tab>S0 -- The bold character indicates Revision number. Add revision to datname and version field (Rev X)

Serials

Example: RVL-SP3E-USA-B0

  • RVL: Generic ID for Wii (ReVoLution)
  • SP3E: 4 character ID for specific game, breakdown below.
  • USA: Region identifier, guide below.
  • B0: Label variant, does not guarantee data difference. (Can be E0, exclusively for DL Discs)

Game ID

XYYZ

If unique, (nearly) guaranteed to be unique dump.

  • X
    • D: Demo
    • R: Game (Early releases?)
    • S: Game (Later releases?)
  • YY
    • Any combination of A-Z and 0-9
    • Specific per game
  • Z
    • D: Germany
    • E: USA or NTSC-U
    • F: France
    • H: Holland (Netherlands)
    • I: Italy
    • J: Japan or NTSC-J
    • K: Korea
    • P: Europe or PAL
    • R: Russia
    • S: Spain
    • U: Australia

V through Z seem to be used for "Misc" stuff that won't fit elsewhere.

    • V: Scandinavia
    • W: Hong Kong, Taiwan, or Scandinavia
    • X: Europe, Brazil, LatAm, Canada, or Scandinavia
    • Y: Brazil, Canada, Scandinavia, or Turkey
    • Z: Canada or Scandinavia

Serial Regions

Different region does not mean different disc data.

  • AUS: Australia
  • BRA: Brazil
  • CAN: Canada
  • CHT: Hong Kong? (Chinese Traditional)
  • ESP: Spain
  • EUR: Europe
  • EUT: Europe (Alt)
  • EUU: Europe (Alt)
  • EUY: Europe (Alt)
  • EUZ: Europe (Alt)
  • FAH: France and Holland (Benelux?)
  • FRA: France
  • GER: Germany
  • HOL: Holland (Netherlands)
  • ITA: Italy
  • JPN: Japan
  • KOR: Korea
  • LTN: Latin America
  • MDE: Middle East
  • NOE: Germany (Nintendo of Europe?)
  • RUS: Russia
  • SCN: Scandinavia
  • SWE: Sweden
  • TUR: Turkey
  • TWN: Taiwan
  • UKV: United Kingdom (?)
  • USA: United States

bca2txt

Python script for converting a .bca file to a .txt file for easy copy/pasting to Redump.

Save code below as bca2txt.py, and drag-and-drop .bca file onto script to produce FILE.bca.txt

#!/usr/bin/env python
import sys
import os

if (len(sys.argv) != 2):
	print('usage: ' + os.path.basename(__file__) + ' <64-byte BCA file>')
	sys.exit(1)

bca_file_size = os.path.getsize(sys.argv[1])
if (bca_file_size != 64):
	print("BCA file is not 64 bytes")
	sys.exit(1)

bca_file = open(sys.argv[1], 'rb')
txt_file = open(sys.argv[1] + '.txt', 'w')
for x in range(4):
	for y in range(8):
		val = bca_file.read(2)
		txt_file.write(bytes(val).hex().upper())
		if (y != 7):
			txt_file.write(' ')
		else:
			txt_file.write('\n')
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